July 18th − An semi-enhanced version that features a vibration function, and all the improvements and modifications of the western versions, is released in Japan as 振動パック対応バージョン (or Shindō Pak Taiō Version).
September 26th − The game is released overseas, in the United States.
July 15−29th − Development of versions 1 & 2 (presumably the North American and PAL localizations) take place in this time frame, with many adjustments and enhancements made for the game.
June 23rd − Super Mario 64 is released in Japan.
May 20th − Development on Super Mario 64 is completed.
May 16th − A playable prototype is present at E3 1996.
April − Second anticipated release date.
January - A backup of all of the current star and item box positions is made and saved as "star".
December 16th - Mario's texture list is updated for the final time.
December 7th - Mario's current model is backed up to mario_old in preparation for the newly added Cap Powerups.
December − Initial anticipated release date.
November 22–24th − Unveiled at the seventh-annual Shoshinkai trade show in Japan that same month, along with two prototypes, one of which was Super Mario 64.
The Nintendo 64 (then known as the Ultra 64) is patented.
July 11th - The model animation format used by the game is finalized.
June 20th - Luigi's model is updated for the final time.
June 16th - The Koopa Troopa has been implemented.
May 11th - include/shapedef.inc (Second oldest model list) is updated.
March 22nd - include/shapedef.h (Oldest model list) is updated.
September 7 − Super Mario 64 begins development as Ultra 64 Mario Brothers.
The people behind the programming of the touchstone title.