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Super mario 64 texture pack
Super mario 64 texture pack







super mario 64 texture pack

  • July 18th − An semi-enhanced version that features a vibration function, and all the improvements and modifications of the western versions, is released in Japan as 振動パック対応バージョン (or Shindō Pak Taiō Version).
  • September 26th − The game is released overseas, in the United States.
  • July 15−29th − Development of versions 1 & 2 (presumably the North American and PAL localizations) take place in this time frame, with many adjustments and enhancements made for the game.
  • June 23rd − Super Mario 64 is released in Japan.
  • May 20th − Development on Super Mario 64 is completed.
  • May 16th − A playable prototype is present at E3 1996.
  • April − Second anticipated release date.
  • January - A backup of all of the current star and item box positions is made and saved as "star".
  • December 16th - Mario's texture list is updated for the final time.
  • December 7th - Mario's current model is backed up to mario_old in preparation for the newly added Cap Powerups.
  • December − Initial anticipated release date.
  • November 22–24th − Unveiled at the seventh-annual Shoshinkai trade show in Japan that same month, along with two prototypes, one of which was Super Mario 64.
  • The Nintendo 64 (then known as the Ultra 64) is patented.
  • super mario 64 texture pack

  • July 11th - The model animation format used by the game is finalized.
  • June 20th - Luigi's model is updated for the final time.
  • June 16th - The Koopa Troopa has been implemented.
  • super mario 64 texture pack

  • May 11th - include/shapedef.inc (Second oldest model list) is updated.
  • March 22nd - include/shapedef.h (Oldest model list) is updated.
  • September 7 − Super Mario 64 begins development as Ultra 64 Mario Brothers.
  • The people behind the programming of the touchstone title.
  • 3.1.3 Earlier Builds (Shoshinkai 1995 Promotional).








  • Super mario 64 texture pack